/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package jmmos.gameserver.model.skills.mmoskills;

import jmmos.gameserver.model.MMOObject;
import jmmos.gameserver.model.ShotType;
import jmmos.gameserver.model.StatsSet;
import jmmos.gameserver.model.actor.MMOCharacter;
import jmmos.gameserver.model.effects.MMOEffect;
import jmmos.gameserver.model.items.instance.MMOItemInstance;
import jmmos.gameserver.model.skills.MMOSkill;
import jmmos.gameserver.model.stats.Env;
import jmmos.gameserver.model.stats.Formulas;

public class MMOSkillElemental extends MMOSkill
{
	private final int[] _seeds;
	private final boolean _seedAny;
	
	public MMOSkillElemental(StatsSet set)
	{
		super(set);
		
		_seeds = new int[3];
		_seeds[0] = set.getInteger("seed1", 0);
		_seeds[1] = set.getInteger("seed2", 0);
		_seeds[2] = set.getInteger("seed3", 0);
		
		if (set.getInteger("seed_any", 0) == 1)
		{
			_seedAny = true;
		}
		else
		{
			_seedAny = false;
		}
	}
	
	@Override
	public void useSkill(MMOCharacter activeChar, MMOObject[] targets)
	{
		if (activeChar.isAlikeDead())
		{
			return;
		}
		
		MMOItemInstance weaponInst = activeChar.getActiveWeaponInstance();
		
		if (activeChar.isPlayer())
		{
			if (weaponInst == null)
			{
				activeChar.sendMessage("You must equip your weapon before casting a spell.");
				return;
			}
		}
		
		boolean ss = useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
		boolean sps = useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
		boolean bss = useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
		
		for (MMOCharacter target : (MMOCharacter[]) targets)
		{
			if (target.isAlikeDead())
			{
				continue;
			}
			
			boolean charged = true;
			if (!_seedAny)
			{
				for (int _seed : _seeds)
				{
					if (_seed != 0)
					{
						MMOEffect e = target.getFirstEffect(_seed);
						if ((e == null) || !e.getInUse())
						{
							charged = false;
							break;
						}
					}
				}
			}
			else
			{
				charged = false;
				for (int _seed : _seeds)
				{
					if (_seed != 0)
					{
						MMOEffect e = target.getFirstEffect(_seed);
						if ((e != null) && e.getInUse())
						{
							charged = true;
							break;
						}
					}
				}
			}
			if (!charged)
			{
				activeChar.sendMessage("Target is not charged by elements.");
				continue;
			}
			
			boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, this));
			byte shld = Formulas.calcShldUse(activeChar, target, this);
			
			int damage = (int) Formulas.calcMagicDam(activeChar, target, this, shld, sps, bss, mcrit);
			
			if (damage > 0)
			{
				target.reduceCurrentHp(damage, activeChar, this);
				
				// Manage attack or cast break of the target (calculating rate, sending message...)
				if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
				{
					target.breakAttack();
					target.breakCast();
				}
				
				activeChar.sendDamageMessage(target, damage, false, false, false);
				
			}
			
			// activate attacked effects, if any
			target.stopSkillEffects(getId());
			
			getEffects(activeChar, target, new Env(shld, ss, sps, bss));
		}
		
		// Consume shot
		activeChar.setChargedShot(bss ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
	}
}
